VANSH
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VANSH
BHARDWAJ

Software Developer & Creative Technologist

Shipping production-grade web platforms, immersive VR experiences, and real‑time 3D systems that solve real problems. Currently engineering software at Simapt.

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WEB DEVELOPMENT GAME DEV VR / AR 3D VISUALIZATION PRODUCT UI SHADERS FRONTEND SYSTEMS PERFORMANCE

I design and engineer software at the intersection of performance, interactivity, and visual craft — from scalable web platforms to real‑time 3D environments and shipped VR products.

With a B.Tech in Computer Science specializing in Graphics & Gaming from UPES, I bring a systems‑level understanding of rendering pipelines, interaction design, and frontend architecture. Every project I take on ships with intention — optimized, accessible, and built to last.

0 Products Shipped
0 Companies Worked With
0 Disciplines

VR environments, real‑time simulations, and 3D systems — compiled into a two‑minute reel.

Game Development & VR / AR

VR Game

Nimbus: Citadel of Clouds

Puzzle-exploration VR title set across floating islands. Rebuilt the rendering pipeline from scratch, boosting framerate from 30 fps to 120 fps while adding weapon mechanics and spatial enemy AI.

UnityVRRendering
Top-Down RPG

Chronicles of Eldoria

Solo-built RPG featuring a full inventory system, A*‑driven enemy AI, and a branching dialogue engine powering non‑linear narrative paths.

UnityAI SystemsGame Design
Augmented Reality

AR Applications Suite

Production AR experiences including a bowling simulator, a spatial 3D calculator, and gesture-driven interaction layers built on Vuforia and LightshipAR.

VuforiaLightshipARMobile
3D Modeling

3D Assets & Environments

High-fidelity product renders, detailed castle environments, campus visualizations, and weapon models delivered for games, marketing, and client presentations.

BlenderTexturingRendering
Real-Time Shaders

Custom Shader Systems

Procedural water simulation, stylized toon shading, and GPU‑driven visual effects engineered for real‑time performance in Unity.

HLSLShader GraphUnity
Virtual Reality

VR Temple Experience

Fully immersive sacred architecture with interactive elements, volumetric lighting, and hand‑modeled detail — optimized for standalone VR headsets.

UnityVRLighting
SHIP > TALK FAST INTERFACES IMMERSIVE WORLDS PIXEL PERFECT INTERACTIVE MOTION

A timeline of roles, projects, and milestones that shaped how I build software.

Current

Simapt

Software Developer

Engineering product-focused web platforms with fast iteration cycles, component-driven architecture, and systems designed for long-term maintainability.

2025

Freelance Developer & Mentor

Independent · Remote

Led VR development for a medical-center walkthrough. Delivered custom shaders, real-time animations, and production 3D assets for a mobile game studio.

Feb – Jul 2025

LINAC Investments

Software Support Engineer · Remote

Owned end-to-end technical support, platform uptime, feature rollouts, and QA processes across multiple client-facing products.

Aug – Dec 2024

Nimbus: Citadel of Clouds

Project Lead

Directed a VR puzzle-exploration title from concept to completion. Rebuilt the rendering pipeline to achieve a 4× framerate improvement while shipping weapon mechanics and spatial enemy AI.

Jun – Jul 2024

Phemsoft Software Pvt. Ltd.

Software Developer · Dehradun

Engineered a physics-based water simulation in Unity, cutting draw calls by 40% through batching optimizations and custom LOD strategies.

May 2024

GameDept Technologies

Gameplay Programmer · Rajasthan

Developed responsive player-movement mechanics for a platformer and designed three levels with progressively complex gameplay challenges.

Jan – May 2024

Chronicles of Eldoria

Solo Project

Solo-built a top-down RPG featuring a full inventory system, A*-driven enemy AI, and a branching dialogue engine powering non-linear storytelling.

Education
2021 – 2025

UPES — University of Petroleum & Energy Studies

B.Tech, Computer Science — Graphics & Gaming

Four-year specialization in real-time rendering, game engine architecture, shader programming, and interactive media. Graduated 2025.

The tools I reach for when building things.

Languages

JavaScript TypeScript C# Python HTML / CSS HLSL / GLSL

Game & 3D

Unity Blender Vuforia LightshipAR Shader Graph

Web

React Next.js Node.js Cloudflare Workers GSAP

Tools

Git Figma VS Code Unity Editor Vercel

LET'S WORK TOGETHER

Open to product roles, creative collaborations, and challenging technical problems. If it ships and it matters, I’m interested.